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(no subject)

I Am A: True Neutral Human Sorcerer (6th Level)


Ability Scores:

Strength-17

Dexterity-17

Constitution-15

Intelligence-19

Wisdom-16

Charisma-19


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)


Alignment:
Lawful Good ----- XXXXXXXXX (9)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXX (12)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)

Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XXXXXXX (7)

Good & Evil:
Good ---- XXXXX (5)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXXXX (7)

Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XX (2)
Halfling - XXXX (4)
Half-Elf - XXXXXXXXXXXXXX (14)
Half-Orc - (0)

Class:
Barbarian - XX (2)
Bard ------ (-4)
Cleric ---- (-6)
Druid ----- (0)
Fighter --- (-6)
Monk ------ (-19)
Paladin --- (-21)
Ranger ---- XXXX (4)
Rogue ----- (0)
Sorcerer -- XXXXXX (6)
Wizard ---- XX (2)
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Halo by Brian Fey

Just love this painting. It talks to me more and more..
It might be nice to bring it home and reunite her with her brothers and sisters.. we will see. Moving first.

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(no subject)

I Am A: Chaotic Neutral Human Druid (6th Level)


Ability Scores:

Strength-14

Dexterity-18

Constitution-17

Intelligence-19

Wisdom-17

Charisma-17


Alignment:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus</a></b> (e-mail)



Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXX (10)
Neutral Good ---- XXXXXXXXXXXXXX (14)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXX (19)

Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXXXXX (12)

Good & Evil:
Good ---- XXXXXX (6)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXXX (7)

Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXX (4)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXXXXXX (14)
Half-Orc - (0)

Class:
Barbarian - (-2)
Bard ------ (-8)
Cleric ---- (-6)
Druid ----- XXXXXXXX (8)
Fighter --- (-2)
Monk ------ (-19)
Paladin --- (-23)
Ranger ---- XXXXXX (6)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)
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obnoxious

it's been a few days now that I get an lj cut on my friends page (for a lot of my friend's posts) that says: "You are about to view content that may not be appropriate for minors".
In order to view that friend's post I have to go through some page that makes me push this "yes, i am an adult button" before I am finally fwd to the post itself!!!
obnoxious.
  • Current Mood
    aggravated aggravated
yoga

George's secret key to the Univers

Stephen Hawking is putting a new book out (which he co-wrote with his daughter). Interestingly enough it is a kid's book (9 and up) coming out next month on Oct. 21st.
I think I am going to pre-order it for Liam. I heard they are already writing a sequel...

Book Description from amazon
Stephen Hawking, author of the multi-million copy bestselling "A
Brief History of Time", and his daughter Lucy explain the universe
to readers of all ages. George's parents, who have always been wary of
technology, warn him about their new neighbors: Eric is a scientist and
his daughter, Annie, seems to be following in his footsteps. But when
George befriends them and Cosmos, their super-computer, he finds himself
on a wildly fun adventure, while learning about physics, time, and the
universe. With Cosmos's help, he can travel to other planets and a black
hole. But what would happen if the wrong people got their hands on
Cosmos? George, Annie, and Eric aren't about to find out, and what ensues
is a funny adventure that clearly explains the mysteries of science.
Garry Parsons' energetic illustrations add humor and interest, and his
scientific drawings add clarity; there are also eight 4-page full-color
inserts of scientific photos.